Posts

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I still really like this polished copper effect. I think this render shows it a little better

Chunk and details for interior renders

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This is the setup for the chunk model, just have to decide how to cut it. It will be roughly half the size for the print. Also, I am using the chunk model for the interior renders as well. So trying to get a little more detail. Also in the process of building the tower with this new level of detail (glass, interiors, materials) for the main renders.

Slab Morphs

Drawings

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Model Photos

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Unit vs. Object

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The topic of object vs. unit was brought up during our last presentation and after thinking about it, I came to the realization that my workflow had a dichotomy of the two subjects embedded into it. What I mean by that is my building generation was operating on both scales and were often contrasting or informing one another. On the scale of the unit, I was always considering how it would stack vertically and its restriction to a bounding box. And on the scale of the object, I was always considering the limitations of the unit as a reference for generating iterations of mass. Although the unit is the primary driver, I believe that working on both scales, without one dominating the other, can inform one another and produce peculiar results. These are some samples of how I have been aggregating the unit structure on the scale of the object. By testing on the scale of the object, it is much easier to produce multiple results with more variation while understanding how the unit sys...